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The QMovie class is a convenience class for playing movies with QImageReader. More...
#include <QMovie>
Part of the QtGui module.
Inherits QObject.
The QMovie class is a convenience class for playing movies with QImageReader.
QMovie is a convenience class that uses QImageReader internally to play movies.
First, create a QMovie object by passing either the name of a file or a pointer to a QIODevice containing an animated image format to QMovie's constructor. You can call isValid() to check if the image data is valid, before starting the movie. To start the movie, call start(). QMovie will enter Running state, and emit started() and stateChanged(). To get the current state of the movie, call state().
To display the movie in your application, you can pass your QMovie object to QLabel::setMovie(). Example:
QLabel label; QMovie *movie = new QMovie("animations/fire.gif"); label.setMovie(movie); movie->start();
Whenever a new frame is available in the movie, QMovie will emit updated(). If the size of the frame changes, resized() is emitted. You can call currentImage() or currentPixmap() to get a copy of the current frame. When the movie is done, QMovie emits finished(). If any error occurs during playback (i.e, the image file is corrupt), QMovie will emit error().
You can control the speed of the movie playback by calling setSpeed(), which takes the percentage of the original speed as an argument. Pause the movie by calling setPaused(true). QMovie will then enter Paused state and emit stateChanged(). If you call setPaused(false), QMovie will reenter Running state and start the movie again. To stop the movie, call stop().
Certain animation formats allow you to set the background color. You can call setBackgroundColor() to set the color, or backgroundColor() to retrieve the current background color.
currentFrameNumber() returns the sequence number of the current frame. The first frame in the animation has the sequence number 0. frameCount() returns the total number of frames in the animation, if the image format supports this. You can call loopCount() to get the number of times the movie should loop before finishing. nextFrameDelay() returns the number of milliseconds the current frame should be displayed.
See also QLabel and QImageReader.
This enum describes the different states of QMovie.
Constant | Value | Description |
---|---|---|
QMovie::NotRunning | 0 | The movie is not running. This is QMovie's initial state, and the state it enters after stop() has been called or the movie is finished. |
QMovie::Paused | 1 | The movie is paused, and QMovie stops emitting updated() or resized(). This state is entered after calling pause() or setPaused(true). The current frame number it kept, and the movie will continue with the next frame when unpause() or setPaused(false) is called. |
QMovie::Running | 2 | The movie is running. |
Constructs a QMovie object, passing the parent object to QObject's constructor.
See also setFileName(), setDevice(), and setFormat().
Constructs a QMovie object. QMovie will use read image data from device, which it assumes is open and readable. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.
The parent object is passed to QObject's constructor.
Constructs a QMovie object. QMovie will use read image data from fileName. If format is not empty, QMovie will use the image format format for decoding the image data. Otherwise, QMovie will attempt to guess the format.
The parent object is passed to QObject's constructor.
Destructs the QMovie object.
Returns the background color of the movie. If no background color has been assigned, an invalid QColor is returned.
See also setBackgroundColor().
Returns the sequence number of the current frame. The number of the first frame in the movie is 0.
Returns the current frame as a QImage.
See also currentPixmap() and updated().
Returns the current frame as a QPixmap.
See also currentImage() and updated().
Returns the device QMovie reads image data from. If no device has currently been assigned, 0 is returned.
See also setDevice() and fileName().
This signal is emitted by QMovie when the error error occurred during playback. QMovie will stop the movie, and enter QMovie::NotRunning state.
Returns the name of the file that QMovie reads image data from. If no file name has been assigned, or if the assigned device is not a file, an empty QString is returned.
See also setFileName() and device().
This signal is emitted when the movie has finished.
See also QMovie::stop().
Returns the format that QMovie uses when decoding image data. If no format has been assigned, an empty QByteArray() is returned.
See also setFormat().
Returns the number of frames in the movie.
Certain animation formats do not support this feature, in which case -1 is returned.
Returns the rect of the last frame. If no frame has yet been updated, an invalid QRect is returned.
See also currentImage() and currentPixmap().
Returns true if the movie is valid (e.g., the image data is readable and the image format is supported); otherwise returns false.
Jumps to frame number frameNumber. Returns true on success; otherwise returns false.
Jumps to the next frame. Returns true on success; otherwise returns false.
Returns the number of times the movie will loop before it finishes.
Returns the number of milliseconds QMovie will wait before updating the next frame in the animation.
This signal is emitted when the current frame has been resized to size. This effect is sometimes used in animations as an alternative to replacing the frame. You can call currentImage() or currentPixmap() to get a copy of the updated frame.
For image formats that support it, this function sets the background color to color.
See also backgroundColor().
Sets the current device to device. QMovie will read image data from this device when the movie is running.
See also device() and setFormat().
Sets the name of the file that QMovie reads image data from, to fileName.
See also fileName(), setDevice(), and setFormat().
Sets the format that QMovie will use when decoding image data, to format. By default, QMovie will attempt to guess the format of the image data.
See also QImageReader::supportedImageFormats().
If paused is true, QMovie will enter Paused state and emit stateChanged(Paused); otherwise it will enter Running state and emit stateChanged(Running).
See also state().
Sets the speed of the movie to percentSpeed, in percentage of the original speed. Example:
QMovie movie("racecar.gif"); movie.setSpeed(200); // 2x speed
See also speed().
Returns the current speed of the movie, in percentage of the original movie speed. By default, 100 is returned (i.e., 100% of the original speed).
See also setSpeed().
Starts the movie. QMovie will enter Running state, and start emitting updated() and resized() as the movie progresses.
See also stop() and setPaused().
This signal is emitted after QMovie::start() has been called, and QMovie has entered QMovie::Running state.
Returns the current state of QMovie.
See also MovieState and stateChanged().
This signal is emitted every time QMovie's state changes. state is the new state of QMovie.
See also QMovie::state().
Stops the movie. QMovie enters NotRunning state, and stops emitting updated() and resized(). If start() is called again, the movie will restart from the beginning.
See also start().
This signal is emitted when the rect rect in the current frame has been updated. You can call currentImage() or currentPixmap() to get a copy of the updated frame.
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