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Clutter-Box2D 0.10.0 Reference Manual | ![]() |
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Top | Description | Object Hierarchy |
ClutterBox2DActor; ClutterBox2DActorClass; enum ClutterBox2DTrackFlags; void clutter_box2d_actor_track (ClutterActor *actor, ClutterActor *other, ClutterBox2DTrackFlags flags); ClutterBox2DActor * clutter_box2d_get_actor (ClutterBox2D *box2d, ClutterActor *actor);
The children of a ClutterBox2D container are accessed with both the instance of ClutterBox2D and the child actor itself.
typedef struct _ClutterBox2DActor ClutterBox2DActor;
This structure contains the combined state of an actor and a body, all actors added to the ClutterBox2D container have such ClutterBox2DActor associated with it. The ClutterBox2DActor is an implementation detail that is not exposed in the public API.
typedef enum { CLUTTER_BOX2D_TRACK_POSITION = 1 << 0, CLUTTER_BOX2D_TRACK_ROTATION = 1 << 1, CLUTTER_BOX2D_TRACK_ALL = 0xff } ClutterBox2DTrackFlags;
void clutter_box2d_actor_track (ClutterActor *actor, ClutterActor *other, ClutterBox2DTrackFlags flags);
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ClutterBox2DActor * clutter_box2d_get_actor (ClutterBox2D *box2d, ClutterActor *actor);
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