Synopsis
#define GST_GL_SHADER_ERROR
enum GstGLShaderError;
enum GstGLShaderSourceType;
GstGLShaderPrivate;
struct GstGLShader;
GQuark gst_gl_shader_error_quark (void
);
GstGLShader * gst_gl_shader_new (void
);
void gst_gl_shader_set_vertex_source (GstGLShader *shader
,
const gchar *src
);
void gst_gl_shader_set_fragment_source (GstGLShader *shader
,
const gchar *src
);
const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader
);
const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader
);
void gst_gl_shader_set_active (GstGLShader *shader
,
gboolean active
);
gboolean gst_gl_shader_is_compiled (GstGLShader *shader
);
gboolean gst_gl_shader_compile (GstGLShader *shader
,
GError **error
);
gboolean gst_gl_shader_compile_and_check (GstGLShader *shader
,
const gchar *source
,
GstGLShaderSourceType type
);
void gst_gl_shader_release (GstGLShader *shader
);
void gst_gl_shader_use (GstGLShader *shader
);
void gst_gl_shader_set_uniform_1i (GstGLShader *shader
,
const gchar *name
,
gint value
);
void gst_gl_shader_set_uniform_1f (GstGLShader *shader
,
const gchar *name
,
gfloat value
);
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader
,
const gchar *name
,
guint count
,
gfloat *value
);
GLint gst_gl_shader_get_attribute_location
(GstGLShader *shader
,
const gchar *name
);
Details
GST_GL_SHADER_ERROR
#define GST_GL_SHADER_ERROR (gst_gl_shader_error_quark ())
enum GstGLShaderError
typedef enum {
GST_GL_SHADER_ERROR_COMPILE,
GST_GL_SHADER_ERROR_LINK,
GST_GL_SHADER_ERROR_PROGRAM
} GstGLShaderError;
enum GstGLShaderSourceType
typedef enum {
GST_GL_SHADER_FRAGMENT_SOURCE,
GST_GL_SHADER_VERTEX_SOURCE
} GstGLShaderSourceType;
GstGLShaderPrivate
typedef struct _GstGLShaderPrivate GstGLShaderPrivate;
struct GstGLShader
struct GstGLShader;
gst_gl_shader_error_quark ()
GQuark gst_gl_shader_error_quark (void
);
gst_gl_shader_new ()
GstGLShader * gst_gl_shader_new (void
);
gst_gl_shader_set_vertex_source ()
void gst_gl_shader_set_vertex_source (GstGLShader *shader
,
const gchar *src
);
gst_gl_shader_set_fragment_source ()
void gst_gl_shader_set_fragment_source (GstGLShader *shader
,
const gchar *src
);
gst_gl_shader_get_vertex_source ()
const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader
);
gst_gl_shader_get_fragment_source ()
const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader
);
gst_gl_shader_set_active ()
void gst_gl_shader_set_active (GstGLShader *shader
,
gboolean active
);
gst_gl_shader_is_compiled ()
gboolean gst_gl_shader_is_compiled (GstGLShader *shader
);
gst_gl_shader_compile ()
gboolean gst_gl_shader_compile (GstGLShader *shader
,
GError **error
);
gst_gl_shader_release ()
void gst_gl_shader_release (GstGLShader *shader
);
gst_gl_shader_use ()
void gst_gl_shader_use (GstGLShader *shader
);
gst_gl_shader_set_uniform_1i ()
void gst_gl_shader_set_uniform_1i (GstGLShader *shader
,
const gchar *name
,
gint value
);
gst_gl_shader_set_uniform_1f ()
void gst_gl_shader_set_uniform_1f (GstGLShader *shader
,
const gchar *name
,
gfloat value
);
gst_gl_shader_set_uniform_1fv ()
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader
,
const gchar *name
,
guint count
,
gfloat *value
);
gst_gl_shader_get_attribute_location ()
GLint gst_gl_shader_get_attribute_location
(GstGLShader *shader
,
const gchar *name
);
Property Details
The "active"
property
"active" gchar* : Read / Write
Enable/Disable the shader.
Default value: NULL
The "compiled"
property
"compiled" gboolean : Read
Shader compile and link status.
Default value: FALSE
The "fragment-src"
property
"fragment-src" gchar* : Read / Write
GLSL Fragment Shader source code.
Default value: NULL
The "vertex-src"
property
"vertex-src" gchar* : Read / Write
GLSL Vertex Shader source code.
Default value: NULL