main.qml Example File

scene3d/main.qml
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
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** This file is part of the Qt3D module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL3$
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** GNU Lesser General Public License Usage
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** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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import QtQuick 2.0
import QtQuick.Scene3D 2.0

Item {
    Text {
        text: "Click me!"
        anchors.top: parent.top
        anchors.topMargin: 10
        anchors.horizontalCenter: parent.horizontalCenter

        MouseArea {
            anchors.fill: parent
            onClicked: animation.start()
        }
    }

    Text {
        text: "Multisample: " + scene3d.multisample
        anchors.bottom: parent.bottom
        anchors.bottomMargin: 10
        anchors.horizontalCenter: parent.horizontalCenter

        MouseArea {
            anchors.fill: parent
            onClicked: scene3d.multisample = !scene3d.multisample
        }
    }

    Rectangle {
        id: scene
        width: Math.min(parent.width, parent.height) - 100
        height: width
        anchors.centerIn: parent
        color: "darkRed"

        transform: Rotation {
            id: sceneRotation
            axis.x: 1
            axis.y: 0
            axis.z: 0
            origin.x: scene.width / 2
            origin.y: scene.height / 2
        }

        Scene3D {
            id: scene3d
            anchors.fill: parent
            anchors.margins: 10
            focus: true
            aspects: "input"

            AnimatedEntity {}
        }
    }

    SequentialAnimation {
        id: animation

        RotationAnimation {
            to: 45
            duration: 1000
            target: sceneRotation
            property: "angle"
            easing.type: Easing.InOutQuad
        }
        PauseAnimation { duration: 500 }
        NumberAnimation {
            to: 0.5
            duration: 1000
            target: scene
            property: "scale"
            easing.type: Easing.OutElastic
        }
        PauseAnimation { duration: 500 }
        NumberAnimation {
            to: 1.0
            duration: 1000
            target: scene
            property: "scale"
            easing.type: Easing.OutElastic
        }
        PauseAnimation { duration: 500 }
        RotationAnimation {
            to: 0
            duration: 1000
            target: sceneRotation
            property: "angle"
            easing.type: Easing.InOutQuad
        }
    }
}