chatserver.cpp Example File

simplechat/chatserver.cpp

  /****************************************************************************
  **
  ** Copyright (C) 2014 Kurt Pattyn <pattyn.kurt@gmail.com>.
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the QtWebSockets module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:LGPL21$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
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  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 2.1 or version 3 as published by the Free
  ** Software Foundation and appearing in the file LICENSE.LGPLv21 and
  ** LICENSE.LGPLv3 included in the packaging of this file. Please review the
  ** following information to ensure the GNU Lesser General Public License
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  ****************************************************************************/
  #include "chatserver.h"
  #include "QtWebSockets/QWebSocketServer"
  #include "QtWebSockets/QWebSocket"
  #include <QtCore/QDebug>

  QT_USE_NAMESPACE

  ChatServer::ChatServer(quint16 port, QObject *parent) :
      QObject(parent),
      m_pWebSocketServer(Q_NULLPTR),
      m_clients()
  {
      m_pWebSocketServer = new QWebSocketServer(QStringLiteral("Chat Server"),
                                                QWebSocketServer::NonSecureMode,
                                                this);
      if (m_pWebSocketServer->listen(QHostAddress::Any, port))
      {
          qDebug() << "Chat Server listening on port" << port;
          connect(m_pWebSocketServer, &QWebSocketServer::newConnection,
                  this, &ChatServer::onNewConnection);
      }
  }

  ChatServer::~ChatServer()
  {
      m_pWebSocketServer->close();
      qDeleteAll(m_clients.begin(), m_clients.end());
  }

  void ChatServer::onNewConnection()
  {
      QWebSocket *pSocket = m_pWebSocketServer->nextPendingConnection();

      connect(pSocket, &QWebSocket::textMessageReceived, this, &ChatServer::processMessage);
      connect(pSocket, &QWebSocket::disconnected, this, &ChatServer::socketDisconnected);

      m_clients << pSocket;
  }

  void ChatServer::processMessage(QString message)
  {
      QWebSocket *pSender = qobject_cast<QWebSocket *>(sender());
      Q_FOREACH (QWebSocket *pClient, m_clients)
      {
          if (pClient != pSender) //don't echo message back to sender
          {
              pClient->sendTextMessage(message);
          }
      }
  }

  void ChatServer::socketDisconnected()
  {
      QWebSocket *pClient = qobject_cast<QWebSocket *>(sender());
      if (pClient)
      {
          m_clients.removeAll(pClient);
          pClient->deleteLater();
      }
  }