> gm mogrify

> NAME

mogrify - mogrify an image
> Contents

Synopsis
Description
Examples
Options
Image Segmentation
Environment
Configuration File
Authors
Copyright
> Synopsis

mogrify [ options ... ] file ...
 

> Description

Mogrify transforms an image or a sequence of images. These transforms include image scaling, image rotation, color reduction, and others. Each transmogrified image overwrites the corresponding original image, unless an option such as -format causes the output filename to be different from the input filename.
 
The graphics formats supported by mogrify are listed in GraphicsMagick(1).

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> Examples

To convert all the TIFF files in a particular directory to JPEG, use:

    gm mogrify -format jpeg *.tiff

To convert a directory full of JPEG images to thumbnails, use:

    gm mogrify -size 120x120 *.jpg -resize 120x120 +profile "*"

In this example, '-size 120x120' gives a hint to the JPEG decoder that the images are going to be downscaled to 120x120, allowing it to run faster by avoiding returning full-resolution images to GraphicsMagick for the subsequent resizing operation. The '-resize 120x120' specifies the desired dimensions of the output images. It will be scaled so its largest dimension is 120 pixels. The '+profile "*"' removes any ICM, EXIF, IPTC, or other profiles that might be present in the input and aren't needed in the thumbnails.

To scale an image of a cockatoo to exactly 640 pixels in width and 480 pixels in height, use:

    gm mogrify -resize 640x480! cockatoo.miff

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> Options

Options are processed in command line order. Any option you specify on the command line remains in effect for the set of images that follows, until the set is terminated by the appearance of any option or -noop.

For a more detailed description of each option, see Options, above. GraphicsMagick(1).
 


> -affine <matrix>

drawing transform matrix

> -antialias

remove pixel aliasing

> -authenticate <string>

decrypt image with this password

> -background <color>

the background color

> -black-threshold red[,green][,blue][,opacity]

pixels below the threshold become black

> -blue-primary <x>,<y>

blue chromaticity primary point

> -blur <radius>{x<sigma>}

blur the image with a Gaussian operator

> -border <width>x<height>

surround the image with a border of color

> -bordercolor <color>

the border color

> -channel <type>

the type of channel

> -charcoal <factor>

simulate a charcoal drawing

> -colorize <value>

colorize the image with the pen color

> -colors <value>

preferred number of colors in the image

> -colorspace <value>

the type of colorspace

> -comment <string>

annotate an image with a comment

> -compose <operator>

the type of image composition

> -compress <type>

the type of image compression

> -contrast

enhance or reduce the image contrast

> -convolve <kernel>

convolve image with the specified convolution kernel

> -create-directories

create output directory if required

> -crop <width>x<height>{+-}<x>{+-}<y>{%}

preferred size and location of the cropped image

> -cycle <amount>

displace image colormap by amount

> -debug <events>

enable debug printout

> -define <key>{=<value>},...

add coder/decoder specific options

> -delay <1/100ths of a second>

display the next image after pausing

> -density <width>x<height>

horizontal and vertical resolution in pixels of the image

> -depth <value>

depth of the image

> -despeckle

reduce the speckles within an image

> -display <host:display[.screen]>

specifies the X server to contact

> -dispose <method>

GIF disposal method

> -dither

apply Floyd/Steinberg error diffusion to the image

> -draw <string>

annotate an image with one or more graphic primitives

> -edge <radius>

detect edges within an image

> -emboss <radius>

emboss an image

> -encoding <type>

specify the text encoding

> -endian <type>

specify endianness (MSB or LSB) of output image

> -enhance

apply a digital filter to enhance a noisy image

> -equalize

perform histogram equalization to the image

> -fill <color>

color to use when filling a graphic primitive

> -filter <type>

use this type of filter when resizing an image

> -flip

create a "mirror image"

> -flop

create a "mirror image"

> -font <name>

use this font when annotating the image with text

> -format <type>

the image format type

> -frame <width>x<height>+<outer bevel width>+<inner bevel width>

surround the image with an ornamental border

> -fuzz <distance>{%}

colors within this distance are considered equal

> -gamma <value>

level of gamma correction

> -Gaussian <radius>{x<sigma>}

blur the image with a Gaussian operator

> -geometry <width>x<height>{+-}<x>{+-}<y>{%}{@} {!}{<}{>}

preferred size and location of the Image window.

> -gravity <type>

direction primitive gravitates to when annotating the image.

> -green-primary <x>,<y>

green chromaticity primary point

> -help

print usage instructions

> -implode <factor>

implode image pixels about the center

> -interlace <type>

the type of interlacing scheme

> -label <name>

assign a label to an image

> -lat <width>x<height>{+-}<offset>{%}

perform local adaptive thresholding

> -level <black_point>{,<gamma>}{,<white_point>}{%}

adjust the level of image contrast

> -limit <type> <value>

Disk, File, Map, Memory, or Pixels resource limit

> -linewidth

the line width for subsequent draw operations

> -list <type>

the type of list

> -log <string>

Specify format for debug log

> -loop <iterations>

add Netscape loop extension to your GIF animation

> -magnify

magnify the image

> -map <filename>

choose a particular set of colors from this image

> -mask <filename>

Specify a clipping mask

> -matte

store matte channel if the image has one

> -mattecolor <color>

specify the color to be used with the -frame option

> -median <radius>

apply a median filter to the image

> -minify <factor>

minify the image

> -modulate brightness[,saturation[,hue]]

vary the brightness, saturation, and hue of an image

> -monitor

show progress indication

> -monochrome

transform the image to black and white

> -motion-blur <radius>{x<sigma>}{+angle}

Simulate motion blur

> -negate

replace every pixel with its complementary color

> -noise <radius|type>

add or reduce noise in an image

> -noop

NOOP (no option)

> -normalize

transform image to span the full range of color values

> -opaque <color>

change this color to the pen color within the image

> -operator channel operator rvalue[%]

apply a mathematical, bitwise, or value operator to an image channel

> -ordered-dither <channeltype> <NxN>

ordered dither the image

> -output-directory <directory>

output files to directory

> -page <width>x<height>{+-}<x>{+-}<y>{%}{!}{<}{>}

size and location of an image canvas

> -paint <radius>

simulate an oil painting

> -pen <color>

(This option has been replaced by the -fill option)

> -pointsize <value>

pointsize of the PostScript, X11, or TrueType font

> -profile <filename>

add ICM, IPTC, or generic profile to image

> -quality <value>

JPEG/MIFF/PNG/TIFF compression level

> -raise <width>x<height>

lighten or darken image edges

> -random-threshold <channeltype> <LOWxHIGH>

random threshold the image

> -red-primary <x>,<y>

red chromaticity primary point

> -region <width>x<height>{+-}<x>{+-}<y>

apply options to a portion of the image

> -render

render vector operations

> -resample <horizontal>x<vertical>

Resample image to specified horizontal and vertical resolution

> -resize <width>x<height>{%}{@}{!}{<}{>}

resize an image

> -roll {+-}<x>{+-}<y>

roll an image vertically or horizontally

> -rotate <degrees>{<}{>}

apply Paeth image rotation to the image

> -sample <geometry>

scale image using pixel sampling

> -sampling-factor <horizontal_factor>x<vertical_factor>

chroma subsampling factors

> -scale <geometry>

scale the image.

> -scene <value>

set scene number

> -set <attribute> <value>

set an image attribut

> -segment <cluster threshold>x<smoothing threshold>

segment an image

> -shade <azimuth>x<elevation>

shade the image using a distant light source

> -sharpen <radius>{x<sigma>}

sharpen the image

> -shave <width>x<height>{%}

shave pixels from the image edges

> -shear <x degrees>x<y degrees>

shear the image along the X or Y axis

> -size <width>x<height>{+offset}

width and height of the image

> -solarize <factor>

negate all pixels above the threshold level

> -spread <amount>

displace image pixels by a random amount

> -stroke <color>

color to use when stroking a graphic primitive

> -strokewidth <value>

set the stroke width

> -swirl <degrees>

swirl image pixels about the center

> -texture <filename>

name of texture to tile onto the image background

> -threshold <value>{%}

threshold the image

> -tile <filename>

tile image when filling a graphic primitive

> -transform

transform the image

> -transparent <color>

make this color transparent within the image

> -treedepth <value>

tree depth for the color reduction algorithm

> -trim

trim an image

> -type <type>

the image type

> -units <type>

the units of image resolution

> -unsharp <radius>{x<sigma>}{+<amount>}{+<threshold>}

sharpen the image with an unsharp mask operator

> -verbose

print detailed information about the image

> -version

print GraphicsMagick version string

> -view <string>

FlashPix viewing parameters

> -virtual-pixel <method>

specify contents of "virtual pixels"

> -wave <amplitude>x<wavelength>

alter an image along a sine wave

> -white-point <x>,<y>

chromaticity white point

> -white-threshold red[,green][,blue][,opacity]

pixels above the threshold become white

For a more detailed description of each option, see Options, above. GraphicsMagick(1).
 

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> Image Segmentation

Use -segment to segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. The scale-space filter analyzes the histograms of the three color components of the image and identifies a set of classes. The extents of each class is used to coarsely segment the image with thresholding. The color associated with each class is determined by the mean color of all pixels within the extents of a particular class. Finally, any unclassified pixels are assigned to the closest class with the fuzzy c-means technique.

The fuzzy c-Means algorithm can be summarized as follows:

  • Build a histogram, one for each color component of the image.
  • For each histogram, successively apply the scale-space filter and build an interval tree of zero crossings in the second derivative at each scale. Analyze this scale-space "fingerprint" to determine which peaks or valleys in the histogram are most predominant.
  • The fingerprint defines intervals on the axis of the histogram. Each interval contains either a minima or a maxima in the original signal. If each color component lies within the maxima interval, that pixel is considered "classified" and is assigned an unique class number.
  • Any pixel that fails to be classified in the above thresholding pass is classified using the fuzzy c-Means technique. It is assigned to one of the classes discovered in the histogram analysis phase.

The fuzzy c-Means technique attempts to cluster a pixel by finding the local minima of the generalized within group sum of squared error objective function. A pixel is assigned to the closest class of which the fuzzy membership has a maximum value.

For additional information see:

Young Won Lim, Sang Uk Lee, ``On The Color Image Segmentation Algorithm Based on the Thresholding and the Fuzzy c-Means Techniques'', Pattern Recognition, Volume 23, Number 9, pages 935-952, 1990.

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> Environment


> COLUMNS

Output screen width. Used when formatting text for the screen. Many Unix systems keep this shell variable up to date, but it may need to be explicitly exported in order for GraphicsMagick to see it.

> DISPLAY

X11 display ID (host, display number, and screen in the form hostname:display.screen).

> HOME

Location of user's home directory. GraphicsMagick searches for configuration files in $HOME/.magick if the directory exists. See MAGICK_CODER_MODULE_PATH, MAGICK_CONFIGURE_PATH, and MAGICK_FILTER_MODULE_PATH if more flexibility is needed.

> MAGICK_CODER_STABILITY

The minimum coder stability level before it will be used. The available levels are PRIMARY, STABLE, and UNSTABLE. The default minimum level is UNSTABLE, which means that all available coders will be used. The purpose of this option is to reduce the security exposure (or apparent complexity) due to the huge number of formats supported. Coders at the PRIMARY level are commonly used formats with very well maintained implementations. Coders at the STABLE level are reasonably well maintained but represent less used formats. Coders at the UNSTABLE level either have weak implementations, the file format itself is weak, or the probability the coder will be needed is vanishingly small.

> MAGICK_CODER_MODULE_PATH

Search path to use when searching for image format coder modules. This path allows the user to arbitrarily extend the image formats supported by GraphicsMagick by adding loadable modules to an arbitrary location rather than copying them into the GraphicsMagick installation directory. The formatting of the search path is similar to operating system search paths (i.e. colon delimited for Unix, and semi-colon delimited for Microsoft Windows). This user specified search path is used before trying the default search path.

> MAGICK_CONFIGURE_PATH

Search path to use when searching for configuration (.mgk) files. The formatting of the search path is similar to operating system search paths (i.e. colon delimited for Unix, and semi-colon delimited for Microsoft Windows). This user specified search path is used before trying the default search path.

> MAGICK_DEBUG

Debug options (see -debug for details)

> MAGICK_FILTER_MODULE_PATH

Search path to use when searching for filter process modules (invoked via -process). This path allows the user to arbitrarily extend GraphicsMagick's image processing functionality by adding loadable modules to an arbitrary location rather than copying them into the GraphicsMagick installation directory. The formatting of the search path is similar to operating system search paths (i.e. colon delimited for Unix, and semi-colon delimited for Microsoft Windows). This user specified search path is used before trying the default search path.

> MAGICK_HOME

Path to top of GraphicsMagick installation directory. Only observed by "uninstalled" builds of GraphicsMagick which do not have their location hard-coded or set by an installer.

> MAGICK_MMAP_READ

If MAGICK_MMAP_READ is set to TRUE, GraphicsMagick will attempt to memory-map the input file for reading. This usually substantially improves read performance if the file has recently been read. However, testing shows that performance may be reduced for files accessed for the first time via a network since some operating systems failed to do read-ahead over network mounts for memory mapped files.

> MAGICK_MMAP_WRITE

If MAGICK_MMAP_WRITE is set to TRUE, GraphicsMagick will attempt to memory-map the output file for writing. This is an experimental feature (which is currently broken). Write performance is usually somewhat worse when using this approach rather than the default one.

> MAGICK_IO_FSYNC

If MAGICK_IO_FSYNC is set to TRUE, then GraphicsMagick will request that the output file is fully flushed and synchronized to disk when it is closed. This incurs a performance penalty, but has the benefit that if the power fails or the system crashes, the file should be valid on disk. If image files are referenced from a database, then this option helps assure that the files referenced by the database are valid.

> MAGICK_IOBUF_SIZE

The amount of I/O buffering (in bytes) to use when reading and writing encoded files. The default is 16384, which is observed to work well for many cases. The best value for a local filesystem is usually the the native filesystem block size (e.g. 4096, 8192, or even 131,072 for ZFS) in order to minimize the number of physical disk I/O operations. I/O performance to files accessed over a network may benefit significantly by tuning this option. Larger values are not necessarily better (they may be slower!), and there is rarely any benefit from using values larger than 32768. Use convert's -verbose option in order to evaluate read and write rates in pixels per second while keeping in mind that the operating system will try to cache files in RAM.

> MAGICK_LIMIT_DISK

Maximum amount of disk space allowed for use by the pixel cache.

> MAGICK_LIMIT_FILES

Maximum number of open files.

> MAGICK_LIMIT_MAP

Maximum size of a memory map.

> MAGICK_LIMIT_MEMORY

Maximum amount of memory to allocate from the heap.

> MAGICK_TMPDIR

Path to directory where GraphicsMagick should write temporary files. The default is to use the system default, or the location set by TMPDIR.

> TMPDIR

For POSIX-compatible systems (Unix-compatible), the path to the directory where all applications should write temporary files. Overridden by MAGICK_TMPDIR if it is set.

> TMP or TEMP

For Microsoft Windows, the path to the directory where applications should write temporary files. Overridden by MAGICK_TMPDIR if it is set.

> OMP_NUM_THREADS

As per the OpenMP standard, this specifies the number of threads to use in parallel regions. Some compilers default the number of threads to use to the number of processor cores available while others default to just one thread. See the OpenMP specification for other standard adjustments and your compiler's manual for vendor-specific settings.

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> Configuration Files

GraphicsMagick uses a number of XML format configuration files:


> colors.mgk

colors configuration file
  <?xml version="1.0"?>
  <colormap>
    <color name="AliceBlue" red="240" green="248" blue="255"
           compliance="SVG, X11, XPM" />
  </colormap>

> delegates.mgk

delegates configuration file

> log.mgk

logging configuration file
  <?xml version="1.0"?>
  <magicklog>
    <log events="None" />
    <log output="stdout" />
    <log filename="Magick-%d.log" />
    <log generations="3" />
    <log limit="2000" />
    <log format="%t %r %u %p %m/%f/%l/%d:\n  %e"  />
  </magicklog>

> magic.mgk

file header magic test configuration file
  <?xml version="1.0"?>
  <magicmap>
    <magic name="AVI" offset="0" target="RIFF" />
  </magicmap>

> modules.mgk

loadable modules configuration file
  <?xml version="1.0"?>
  <modulemap>
    <module magick="8BIM" name="META" />
  </modulemap>

> type.mgk

master type (fonts) configuration file
  <?xml version="1.0"?>
  <typemap>
    <include file="type-windows.mgk" />
    <type
      name="AvantGarde-Book"
      fullname="AvantGarde Book"
      family="AvantGarde"
      foundry="URW"
      weight="400"
      style="normal"
      stretch="normal"
      format="type1"
      metrics="/usr/local/share/ghostscript/fonts/a010013l.afm"
      glyphs="/usr/local/share/ghostscript/fonts/a010013l.pfb"
    />
  </typemap>

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> Authors

John Cristy,
Bob Friesenhahn,
Glenn Randers-Pehrson,
William Radcliff,
Leonard Rosenthol.

 

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> Copyright

Copyright (C) 2002 - 2008 GraphicsMagick Group, an organization dedicated to making software imaging solutions freely available.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files ("GraphicsMagick"), to deal in GraphicsMagick without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of GraphicsMagick, and to permit persons to whom GraphicsMagick is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of GraphicsMagick.

The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall GraphicsMagick Group be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with GraphicsMagick or the use or other dealings in GraphicsMagick.

Except as contained in this notice, the name of the GraphicsMagick Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in GraphicsMagick without prior written authorization from the GraphicsMagick Group.

Additional copyrights and licenses apply to this software. You should have received a copy of Copyright.txt with this package, which describes additional copyrights and licenses which apply to this software; otherwise see http://www.graphicsmagick.org/www/Copyright.html.

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