GraphicsMagick has a number of functions that allow you to read, manipulate, write, or display an image. These functions are accessible through the various tools or the object-oriented Perl interface, PerlMagick. However, you can also access the functions directly from your program through the Magick Application Programmer Interface. To invoke the functions, write your program in your favorite language while making calls to the Magick image functions and link with libGraphicsMagick.a, libGraphicsMagick.so, or GraphicsMagick.dll depending on your system.
The API is divided into a number of categories. While reading this documentation, please reference the types documentation as required:
- Animate: Interactively animate an image sequence
- Annotate: Annotate an image with text
- Attribute: Access key, value image attributes
- Blob: Read and write images to memory
- Channel: Import and export image channels as well as compute channel depth
- Color: Methods to deal with image colors
- Compare: Compare images
- Composite: Composite images
- Constitute: Read, write, import, and export images
- Decorate: Add fancy borders to images
- Display: Interactively display and edit an image
- Draw: Convenient methods to draw vectors and text
- Effect:Threshold (various), blur, despeckle, edge, emboss, enhance, gaussian blur ...
- Enhance: Contrast, equalize, gamma, level, level channel, modulate, negate, and normalize
- Error: Error reporting methods
- FX: Special effects methods
- Image: Miscellaneous image methods
- List: Manage image lists
- Magick: Image format support interfaces
- Memory: Memory allocation methods
- Monitor: Progress monitor callbacks
- Montage: Create a montage of image thumbnails
- Operator: Methods to apply mathematic or boolean operators to pixels
- Paint: Fill pixel regions
- Pixel Cache: Low-level access to image pixels
- Pixel Iterator: Pixel iterator design pattern support functions
- Profile: Attached profile access
- Quantize: Reduce image colors or assign image colors from colormap
- Registry: Store and retrieve images in memory by ID
- Resize: Resize an Image
- Resource: Set and get resource limits
- Segment: Coalese similar image colors
- Shear: Rotate image, shear image, or apply a 2D affine transformation
- Signature: Compute an image signature (checksum)
- Transform: Chop, coalesce, deconstruct, flatten, flip, flop, mosiac, roll, or shave image
Here is a sample program to get you started. To find out about all the functions that are available, read the source code. Each function is delineated with a full rows of percent signs with comments describing the parameters required for the function and what it does. For ease in finding a function, they are sorted in alphabetical order.
Here is a full example of a program, demo.c, which reads multiple input files (possibly animation files) specified on the command line, resizes the image frames to 106x80, and writes the resulting animation to disk:
#include <stdio.h> #include <string.h> #include <time.h> #include <sys/types.h> #include <magick/api.h> int main(int argc,char **argv) { ExceptionInfo exception; Image *image, *images, *resize_image, *thumbnails; ImageInfo *image_info; int i; /* Initialize the image info structure and read the list of files provided by the user as a image sequence */ InitializeMagick(*argv); GetExceptionInfo(&exception); image_info=CloneImageInfo((ImageInfo *) NULL); images=NewImageList(); for (i=1; i< argc-1; i++) { (void) strcpy(image_info->filename,argv[i]); printf("Reading %s ...", image_info->filename); image=ReadImage(image_info,&exception); printf(" %lu frames\n", GetImageListLength(image)); if (exception.severity != UndefinedException) CatchException(&exception); if (image) (void) AppendImageToList(&images,image); } if (!images) { printf("Failed to read any images!\n"); exit(1); } /* Create a thumbnail image sequence */ thumbnails=NewImageList(); while ((image=RemoveFirstImageFromList(&images)) != (Image *) NULL) { resize_image=ResizeImage(image,106,80,LanczosFilter,1.0,&exception); DestroyImage(image); if (resize_image == (Image *) NULL) { CatchException(&exception); continue; } (void) AppendImageToList(&thumbnails,resize_image); } /* Write the thumbnail image sequence to file */ if (thumbnails) { (void) strcpy(thumbnails->filename,argv[argc-1]); printf("Writing %s ... %lu frames\n", thumbnails->filename, GetImageListLength(thumbnails)); WriteImage(image_info,thumbnails); } /* Release resources */ DestroyImageList(thumbnails); DestroyImageInfo(image_info); DestroyExceptionInfo(&exception); DestroyMagick(); return(0); }
Now we need to compile. On Unix, the command would look something like this:
gcc -o demo demo.c -O `GraphicsMagick-config --cppflags --ldflags --libs`
As a usage example, with the input files in1.gif, in2.png, and in3.jpg, create the animation file out.miff:
demo in1.gif in2.png in3.jpg out.miff
The resulting animation may be played on an X11 display using 'gm animate out.miff'.
The GraphicsMagick-config script reproduces the options which were used to compile the GraphicsMagick utilities. Using compatible options ensures that your program will compile and run.
Another example is smile.c. Compile and execute it to display a smiley face on your X server.
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