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GstGLColorConvert is an object that converts between color spaces and/or formats using OpenGL Shaders.
A GstGLColorConvert can be created with gst_gl_color_convert_new()
.
For handling stride scaling in the shader, see
gst_gl_color_convert_set_texture_scaling()
.
gboolean gst_gl_color_convert_set_caps (GstGLColorConvert *convert
,GstCaps *in_caps
,GstCaps *out_caps
);
Initializes convert
with the information required for conversion.
GstCaps * gst_gl_color_convert_transform_caps (GstGLContext *convert
,GstPadDirection direction
,GstCaps *caps
,GstCaps *filter
);
GstBuffer * gst_gl_color_convert_perform (GstGLColorConvert *convert
,GstBuffer *inbuf
);
Converts the data contained by inbuf
using the formats specified by the
GstVideoInfos passed to gst_gl_color_convert_set_caps()
#define GST_GL_COLOR_CONVERT_FORMATS
The currently supported formats that can be converted
#define GST_GL_COLOR_CONVERT_VIDEO_CAPS
The currently supported GstCaps that can be converted
typedef struct _GstGLColorConvert GstGLColorConvert;
Opaque GstGLColorConvert object
typedef struct { GstObjectClass object_class; } GstGLColorConvertClass;
The GstGLColorConvertClass struct only contains private data