Qt 5.5
Qt GUI
C++ Classes
QOpenGLFunctions_4_3_Core
Qt 5.5.1 Reference Documentation
List of All Members for QOpenGLFunctions_4_3_Core
This is the complete list of members for
QOpenGLFunctions_4_3_Core
, including inherited members.
QOpenGLFunctions_4_3_Core
()
~QOpenGLFunctions_4_3_Core
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glActiveShaderProgram
(GLuint, GLuint)
glActiveTexture
(GLenum)
glAttachShader
(GLuint, GLuint)
glBeginConditionalRender
(GLuint, GLenum)
glBeginQuery
(GLenum, GLuint)
glBeginQueryIndexed
(GLenum, GLuint, GLuint)
glBeginTransformFeedback
(GLenum)
glBindAttribLocation
(GLuint, GLuint, const GLchar *)
glBindBuffer
(GLenum, GLuint)
glBindBufferBase
(GLenum, GLuint, GLuint)
glBindBufferRange
(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
glBindFragDataLocation
(GLuint, GLuint, const GLchar *)
glBindFragDataLocationIndexed
(GLuint, GLuint, GLuint, const GLchar *)
glBindFramebuffer
(GLenum, GLuint)
glBindImageTexture
(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)
glBindProgramPipeline
(GLuint)
glBindRenderbuffer
(GLenum, GLuint)
glBindSampler
(GLuint, GLuint)
glBindTexture
(GLenum, GLuint)
glBindTransformFeedback
(GLenum, GLuint)
glBindVertexArray
(GLuint)
glBindVertexBuffer
(GLuint, GLuint, GLintptr, GLsizei)
glBlendColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glBlendEquation
(GLenum)
glBlendEquationSeparate
(GLenum, GLenum)
glBlendEquationSeparatei
(GLuint, GLenum, GLenum)
glBlendEquationi
(GLuint, GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBlendFuncSeparatei
(GLuint, GLenum, GLenum, GLenum, GLenum)
glBlendFunci
(GLuint, GLenum, GLenum)
glBlitFramebuffer
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
glBufferData
(GLenum, GLsizeiptr, const GLvoid *, GLenum)
glBufferSubData
(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
glCheckFramebufferStatus
(GLenum) : GLenum
glClampColor
(GLenum, GLenum)
glClear
(GLbitfield)
glClearBufferData
(GLenum, GLenum, GLenum, GLenum, const void *)
glClearBufferSubData
(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)
glClearBufferfi
(GLenum, GLint, GLfloat, GLint)
glClearBufferfv
(GLenum, GLint, const GLfloat *)
glClearBufferiv
(GLenum, GLint, const GLint *)
glClearBufferuiv
(GLenum, GLint, const GLuint *)
glClearColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearDepth
(GLdouble)
glClearDepthf
(GLfloat)
glClearStencil
(GLint)
glClientWaitSync
(GLsync, GLbitfield, GLuint64) : GLenum
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glColorMaski
(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
glColorP3ui
(GLenum, GLuint)
glColorP3uiv
(GLenum, const GLuint *)
glColorP4ui
(GLenum, GLuint)
glColorP4uiv
(GLenum, const GLuint *)
glCompileShader
(GLuint)
glCompressedTexImage1D
(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage3D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCopyBufferSubData
(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
glCopyImageSubData
(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
glCopyTexImage1D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage1D
(GLenum, GLint, GLint, GLint, GLint, GLsizei)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCopyTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCreateProgram
() : GLuint
glCreateShader
(GLenum) : GLuint
glCreateShaderProgramv
(GLenum, GLsizei, const GLchar * const *) : GLuint
glCullFace
(GLenum)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteFramebuffers
(GLsizei, const GLuint *)
glDeleteProgram
(GLuint)
glDeleteProgramPipelines
(GLsizei, const GLuint *)
glDeleteQueries
(GLsizei, const GLuint *)
glDeleteRenderbuffers
(GLsizei, const GLuint *)
glDeleteSamplers
(GLsizei, const GLuint *)
glDeleteShader
(GLuint)
glDeleteSync
(GLsync)
glDeleteTextures
(GLsizei, const GLuint *)
glDeleteTransformFeedbacks
(GLsizei, const GLuint *)
glDeleteVertexArrays
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRange
(GLdouble, GLdouble)
glDepthRangeArrayv
(GLuint, GLsizei, const GLdouble *)
glDepthRangeIndexed
(GLuint, GLdouble, GLdouble)
glDepthRangef
(GLfloat, GLfloat)
glDetachShader
(GLuint, GLuint)
glDisable
(GLenum)
glDisableVertexAttribArray
(GLuint)
glDisablei
(GLenum, GLuint)
glDispatchCompute
(GLuint, GLuint, GLuint)
glDispatchComputeIndirect
(GLintptr)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawArraysIndirect
(GLenum, const GLvoid *)
glDrawArraysInstanced
(GLenum, GLint, GLsizei, GLsizei)
glDrawArraysInstancedBaseInstance
(GLenum, GLint, GLsizei, GLsizei, GLuint)
glDrawBuffer
(GLenum)
glDrawBuffers
(GLsizei, const GLenum *)
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
glDrawElementsBaseVertex
(GLenum, GLsizei, GLenum, const GLvoid *, GLint)
glDrawElementsIndirect
(GLenum, GLenum, const GLvoid *)
glDrawElementsInstanced
(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)
glDrawElementsInstancedBaseInstance
(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)
glDrawElementsInstancedBaseVertex
(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint)
glDrawElementsInstancedBaseVertexBaseInstance
(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)
glDrawRangeElements
(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
glDrawRangeElementsBaseVertex
(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)
glDrawTransformFeedback
(GLenum, GLuint)
glDrawTransformFeedbackInstanced
(GLenum, GLuint, GLsizei)
glDrawTransformFeedbackStream
(GLenum, GLuint, GLuint)
glDrawTransformFeedbackStreamInstanced
(GLenum, GLuint, GLuint, GLsizei)
glEnable
(GLenum)
glEnableVertexAttribArray
(GLuint)
glEnablei
(GLenum, GLuint)
glEndConditionalRender
()
glEndQuery
(GLenum)
glEndQueryIndexed
(GLenum, GLuint)
glEndTransformFeedback
()
glFenceSync
(GLenum, GLbitfield) : GLsync
glFinish
()
glFlush
()
glFlushMappedBufferRange
(GLenum, GLintptr, GLsizeiptr)
glFramebufferParameteri
(GLenum, GLenum, GLint)
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
glFramebufferTexture
(GLenum, GLenum, GLuint, GLint)
glFramebufferTexture1D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture3D
(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
glFramebufferTextureLayer
(GLenum, GLenum, GLuint, GLint, GLint)
glFrontFace
(GLenum)
glGenBuffers
(GLsizei, GLuint *)
glGenFramebuffers
(GLsizei, GLuint *)
glGenProgramPipelines
(GLsizei, GLuint *)
glGenQueries
(GLsizei, GLuint *)
glGenRenderbuffers
(GLsizei, GLuint *)
glGenSamplers
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGenTransformFeedbacks
(GLsizei, GLuint *)
glGenVertexArrays
(GLsizei, GLuint *)
glGenerateMipmap
(GLenum)
glGetActiveAtomicCounterBufferiv
(GLuint, GLuint, GLenum, GLint *)
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveSubroutineName
(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveSubroutineUniformName
(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveSubroutineUniformiv
(GLuint, GLenum, GLuint, GLenum, GLint *)
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniformBlockName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformBlockiv
(GLuint, GLuint, GLenum, GLint *)
glGetActiveUniformName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformsiv
(GLuint, GLsizei, const GLuint *, GLenum, GLint *)
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
glGetAttribLocation
(GLuint, const GLchar *) : GLint
glGetBooleani_v
(GLenum, GLuint, GLboolean *)
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteri64v
(GLenum, GLenum, GLint64 *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetBufferPointerv
(GLenum, GLenum, GLvoid **)
glGetBufferSubData
(GLenum, GLintptr, GLsizeiptr, GLvoid *)
glGetCompressedTexImage
(GLenum, GLint, GLvoid *)
glGetDoublei_v
(GLenum, GLuint, GLdouble *)
glGetDoublev
(GLenum, GLdouble *)
glGetError
() : GLenum
glGetFloati_v
(GLenum, GLuint, GLfloat *)
glGetFloatv
(GLenum, GLfloat *)
glGetFragDataIndex
(GLuint, const GLchar *) : GLint
glGetFragDataLocation
(GLuint, const GLchar *) : GLint
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
glGetFramebufferParameteriv
(GLenum, GLenum, GLint *)
glGetInteger64i_v
(GLenum, GLuint, GLint64 *)
glGetInteger64v
(GLenum, GLint64 *)
glGetIntegeri_v
(GLenum, GLuint, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetInternalformati64v
(GLenum, GLenum, GLenum, GLsizei, GLint64 *)
glGetInternalformativ
(GLenum, GLenum, GLenum, GLsizei, GLint *)
glGetMultisamplefv
(GLenum, GLuint, GLfloat *)
glGetPointerv
(GLenum, GLvoid **)
glGetProgramBinary
(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *)
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramInterfaceiv
(GLuint, GLenum, GLenum, GLint *)
glGetProgramPipelineInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramPipelineiv
(GLuint, GLenum, GLint *)
glGetProgramResourceIndex
(GLuint, GLenum, const GLchar *) : GLuint
glGetProgramResourceLocation
(GLuint, GLenum, const GLchar *) : GLint
glGetProgramResourceLocationIndex
(GLuint, GLenum, const GLchar *) : GLint
glGetProgramResourceName
(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramResourceiv
(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)
glGetProgramStageiv
(GLuint, GLenum, GLenum, GLint *)
glGetProgramiv
(GLuint, GLenum, GLint *)
glGetQueryIndexediv
(GLenum, GLuint, GLenum, GLint *)
glGetQueryObjecti64v
(GLuint, GLenum, GLint64 *)
glGetQueryObjectiv
(GLuint, GLenum, GLint *)
glGetQueryObjectui64v
(GLuint, GLenum, GLuint64 *)
glGetQueryObjectuiv
(GLuint, GLenum, GLuint *)
glGetQueryiv
(GLenum, GLenum, GLint *)
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
glGetSamplerParameterIiv
(GLuint, GLenum, GLint *)
glGetSamplerParameterIuiv
(GLuint, GLenum, GLuint *)
glGetSamplerParameterfv
(GLuint, GLenum, GLfloat *)
glGetSamplerParameteriv
(GLuint, GLenum, GLint *)
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderPrecisionFormat
(GLenum, GLenum, GLint *, GLint *)
glGetShaderSource
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderiv
(GLuint, GLenum, GLint *)
glGetString
(GLenum) : const GLubyte *
glGetStringi
(GLenum, GLuint) : const GLubyte *
glGetSubroutineIndex
(GLuint, GLenum, const GLchar *) : GLuint
glGetSubroutineUniformLocation
(GLuint, GLenum, const GLchar *) : GLint
glGetSynciv
(GLsync, GLenum, GLsizei, GLsizei *, GLint *)
glGetTexImage
(GLenum, GLint, GLenum, GLenum, GLvoid *)
glGetTexLevelParameterfv
(GLenum, GLint, GLenum, GLfloat *)
glGetTexLevelParameteriv
(GLenum, GLint, GLenum, GLint *)
glGetTexParameterIiv
(GLenum, GLenum, GLint *)
glGetTexParameterIuiv
(GLenum, GLenum, GLuint *)
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glGetTransformFeedbackVarying
(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
glGetUniformBlockIndex
(GLuint, const GLchar *) : GLuint
glGetUniformIndices
(GLuint, GLsizei, const GLchar * const *, GLuint *)
glGetUniformLocation
(GLuint, const GLchar *) : GLint
glGetUniformSubroutineuiv
(GLenum, GLint, GLuint *)
glGetUniformdv
(GLuint, GLint, GLdouble *)
glGetUniformfv
(GLuint, GLint, GLfloat *)
glGetUniformiv
(GLuint, GLint, GLint *)
glGetUniformuiv
(GLuint, GLint, GLuint *)
glGetVertexAttribIiv
(GLuint, GLenum, GLint *)
glGetVertexAttribIuiv
(GLuint, GLenum, GLuint *)
glGetVertexAttribLdv
(GLuint, GLenum, GLdouble *)
glGetVertexAttribPointerv
(GLuint, GLenum, GLvoid **)
glGetVertexAttribdv
(GLuint, GLenum, GLdouble *)
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
glHint
(GLenum, GLenum)
glIndexub
(GLubyte)
glIndexubv
(const GLubyte *)
glInvalidateBufferData
(GLuint)
glInvalidateBufferSubData
(GLuint, GLintptr, GLsizeiptr)
glInvalidateFramebuffer
(GLenum, GLsizei, const GLenum *)
glInvalidateSubFramebuffer
(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)
glInvalidateTexImage
(GLuint, GLint)
glInvalidateTexSubImage
(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsEnabledi
(GLenum, GLuint) : GLboolean
glIsFramebuffer
(GLuint) : GLboolean
glIsProgram
(GLuint) : GLboolean
glIsProgramPipeline
(GLuint) : GLboolean
glIsQuery
(GLuint) : GLboolean
glIsRenderbuffer
(GLuint) : GLboolean
glIsSampler
(GLuint) : GLboolean
glIsShader
(GLuint) : GLboolean
glIsSync
(GLsync) : GLboolean
glIsTexture
(GLuint) : GLboolean
glIsTransformFeedback
(GLuint) : GLboolean
glIsVertexArray
(GLuint) : GLboolean
glLineWidth
(GLfloat)
glLinkProgram
(GLuint)
glLogicOp
(GLenum)
glMapBuffer
(GLenum, GLenum) : GLvoid *
glMapBufferRange
(GLenum, GLintptr, GLsizeiptr, GLbitfield) : GLvoid *
glMemoryBarrier
(GLbitfield)
glMinSampleShading
(GLfloat)
glMultiDrawArrays
(GLenum, const GLint *, const GLsizei *, GLsizei)
glMultiDrawArraysIndirect
(GLenum, const void *, GLsizei, GLsizei)
glMultiDrawElements
(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)
glMultiDrawElementsBaseVertex
(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *)
glMultiDrawElementsIndirect
(GLenum, GLenum, const void *, GLsizei, GLsizei)
glMultiTexCoordP1ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP1uiv
(GLenum, GLenum, const GLuint *)
glMultiTexCoordP2ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP2uiv
(GLenum, GLenum, const GLuint *)
glMultiTexCoordP3ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP3uiv
(GLenum, GLenum, const GLuint *)
glMultiTexCoordP4ui
(GLenum, GLenum, GLuint)
glMultiTexCoordP4uiv
(GLenum, GLenum, const GLuint *)
glNormalP3ui
(GLenum, GLuint)
glNormalP3uiv
(GLenum, const GLuint *)
glPatchParameterfv
(GLenum, const GLfloat *)
glPatchParameteri
(GLenum, GLint)
glPauseTransformFeedback
()
glPixelStoref
(GLenum, GLfloat)
glPixelStorei
(GLenum, GLint)
glPointParameterf
(GLenum, GLfloat)
glPointParameterfv
(GLenum, const GLfloat *)
glPointParameteri
(GLenum, GLint)
glPointParameteriv
(GLenum, const GLint *)
glPointSize
(GLfloat)
glPolygonMode
(GLenum, GLenum)
glPolygonOffset
(GLfloat, GLfloat)
glPrimitiveRestartIndex
(GLuint)
glProgramBinary
(GLuint, GLenum, const GLvoid *, GLsizei)
glProgramParameteri
(GLuint, GLenum, GLint)
glProgramUniform1d
(GLuint, GLint, GLdouble)
glProgramUniform1dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform1f
(GLuint, GLint, GLfloat)
glProgramUniform1fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform1i
(GLuint, GLint, GLint)
glProgramUniform1iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform1ui
(GLuint, GLint, GLuint)
glProgramUniform1uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniform2d
(GLuint, GLint, GLdouble, GLdouble)
glProgramUniform2dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform2f
(GLuint, GLint, GLfloat, GLfloat)
glProgramUniform2fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform2i
(GLuint, GLint, GLint, GLint)
glProgramUniform2iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform2ui
(GLuint, GLint, GLuint, GLuint)
glProgramUniform2uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniform3d
(GLuint, GLint, GLdouble, GLdouble, GLdouble)
glProgramUniform3dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform3f
(GLuint, GLint, GLfloat, GLfloat, GLfloat)
glProgramUniform3fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform3i
(GLuint, GLint, GLint, GLint, GLint)
glProgramUniform3iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform3ui
(GLuint, GLint, GLuint, GLuint, GLuint)
glProgramUniform3uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniform4d
(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)
glProgramUniform4dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform4f
(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glProgramUniform4fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform4i
(GLuint, GLint, GLint, GLint, GLint, GLint)
glProgramUniform4iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform4ui
(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)
glProgramUniform4uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniformMatrix2dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix2x3dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix2x3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix2x4dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix2x4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix3dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix3x2dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix3x2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix3x4dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix3x4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix4dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix4x2dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix4x2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix4x3dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix4x3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProvokingVertex
(GLenum)
glQueryCounter
(GLuint, GLenum)
glReadBuffer
(GLenum)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
glReleaseShaderCompiler
()
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
glRenderbufferStorageMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
glResumeTransformFeedback
()
glSampleCoverage
(GLfloat, GLboolean)
glSampleMaski
(GLuint, GLbitfield)
glSamplerParameterIiv
(GLuint, GLenum, const GLint *)
glSamplerParameterIuiv
(GLuint, GLenum, const GLuint *)
glSamplerParameterf
(GLuint, GLenum, GLfloat)
glSamplerParameterfv
(GLuint, GLenum, const GLfloat *)
glSamplerParameteri
(GLuint, GLenum, GLint)
glSamplerParameteriv
(GLuint, GLenum, const GLint *)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glScissorArrayv
(GLuint, GLsizei, const GLint *)
glScissorIndexed
(GLuint, GLint, GLint, GLsizei, GLsizei)
glScissorIndexedv
(GLuint, const GLint *)
glSecondaryColorP3ui
(GLenum, GLuint)
glSecondaryColorP3uiv
(GLenum, const GLuint *)
glShaderBinary
(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)
glShaderSource
(GLuint, GLsizei, const GLchar * const *, const GLint *)
glShaderStorageBlockBinding
(GLuint, GLuint, GLuint)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilMaskSeparate
(GLenum, GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
glTexBuffer
(GLenum, GLenum, GLuint)
glTexBufferRange
(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)
glTexCoordP1ui
(GLenum, GLuint)
glTexCoordP1uiv
(GLenum, const GLuint *)
glTexCoordP2ui
(GLenum, GLuint)
glTexCoordP2uiv
(GLenum, const GLuint *)
glTexCoordP3ui
(GLenum, GLuint)
glTexCoordP3uiv
(GLenum, const GLuint *)
glTexCoordP4ui
(GLenum, GLuint)
glTexCoordP4uiv
(GLenum, const GLuint *)
glTexImage1D
(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage2DMultisample
(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean)
glTexImage3D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage3DMultisample
(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean)
glTexParameterIiv
(GLenum, GLenum, const GLint *)
glTexParameterIuiv
(GLenum, GLenum, const GLuint *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexStorage1D
(GLenum, GLsizei, GLenum, GLsizei)
glTexStorage2D
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
glTexStorage2DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
glTexStorage3D
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)
glTexStorage3DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
glTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTextureView
(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)
glTransformFeedbackVaryings
(GLuint, GLsizei, const GLchar * const *, GLenum)
glUniform1d
(GLint, GLdouble)
glUniform1dv
(GLint, GLsizei, const GLdouble *)
glUniform1f
(GLint, GLfloat)
glUniform1fv
(GLint, GLsizei, const GLfloat *)
glUniform1i
(GLint, GLint)
glUniform1iv
(GLint, GLsizei, const GLint *)
glUniform1ui
(GLint, GLuint)
glUniform1uiv
(GLint, GLsizei, const GLuint *)
glUniform2d
(GLint, GLdouble, GLdouble)
glUniform2dv
(GLint, GLsizei, const GLdouble *)
glUniform2f
(GLint, GLfloat, GLfloat)
glUniform2fv
(GLint, GLsizei, const GLfloat *)
glUniform2i
(GLint, GLint, GLint)
glUniform2iv
(GLint, GLsizei, const GLint *)
glUniform2ui
(GLint, GLuint, GLuint)
glUniform2uiv
(GLint, GLsizei, const GLuint *)
glUniform3d
(GLint, GLdouble, GLdouble, GLdouble)
glUniform3dv
(GLint, GLsizei, const GLdouble *)
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
glUniform3fv
(GLint, GLsizei, const GLfloat *)
glUniform3i
(GLint, GLint, GLint, GLint)
glUniform3iv
(GLint, GLsizei, const GLint *)
glUniform3ui
(GLint, GLuint, GLuint, GLuint)
glUniform3uiv
(GLint, GLsizei, const GLuint *)
glUniform4d
(GLint, GLdouble, GLdouble, GLdouble, GLdouble)
glUniform4dv
(GLint, GLsizei, const GLdouble *)
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glUniform4fv
(GLint, GLsizei, const GLfloat *)
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
glUniform4iv
(GLint, GLsizei, const GLint *)
glUniform4ui
(GLint, GLuint, GLuint, GLuint, GLuint)
glUniform4uiv
(GLint, GLsizei, const GLuint *)
glUniformBlockBinding
(GLuint, GLuint, GLuint)
glUniformMatrix2dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x3dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix2x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x4dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix2x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x2dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix3x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x4dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix3x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x2dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix4x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x3dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix4x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformSubroutinesuiv
(GLenum, GLsizei, const GLuint *)
glUnmapBuffer
(GLenum) : GLboolean
glUseProgram
(GLuint)
glUseProgramStages
(GLuint, GLbitfield, GLuint)
glValidateProgram
(GLuint)
glValidateProgramPipeline
(GLuint)
glVertexAttribBinding
(GLuint, GLuint)
glVertexAttribDivisor
(GLuint, GLuint)
glVertexAttribFormat
(GLuint, GLint, GLenum, GLboolean, GLuint)
glVertexAttribIFormat
(GLuint, GLint, GLenum, GLuint)
glVertexAttribIPointer
(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
glVertexAttribL1d
(GLuint, GLdouble)
glVertexAttribL1dv
(GLuint, const GLdouble *)
glVertexAttribL2d
(GLuint, GLdouble, GLdouble)
glVertexAttribL2dv
(GLuint, const GLdouble *)
glVertexAttribL3d
(GLuint, GLdouble, GLdouble, GLdouble)
glVertexAttribL3dv
(GLuint, const GLdouble *)
glVertexAttribL4d
(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
glVertexAttribL4dv
(GLuint, const GLdouble *)
glVertexAttribLFormat
(GLuint, GLint, GLenum, GLuint)
glVertexAttribLPointer
(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
glVertexAttribP1ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP1uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP2ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP2uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP3ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP3uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP4ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP4uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
glVertexBindingDivisor
(GLuint, GLuint)
glVertexP2ui
(GLenum, GLuint)
glVertexP2uiv
(GLenum, const GLuint *)
glVertexP3ui
(GLenum, GLuint)
glVertexP3uiv
(GLenum, const GLuint *)
glVertexP4ui
(GLenum, GLuint)
glVertexP4uiv
(GLenum, const GLuint *)
glViewport
(GLint, GLint, GLsizei, GLsizei)
glViewportArrayv
(GLuint, GLsizei, const GLfloat *)
glViewportIndexedf
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
glViewportIndexedfv
(GLuint, const GLfloat *)
glWaitSync
(GLsync, GLbitfield, GLuint64)
initializeOpenGLFunctions
() : bool